Games GDD (week 6)

 


The reading this week is about Game Design document, this is something that i have been looking forward in learning about because of the lack of knowledge  over the topic so after going through the first reading Communication and Game Design Documents. after reading through the first article i looked through the main thing i understand that you must learn to stay on top of is having a very good communication skill with both the designer and the team in which they are working with.

from the reading i gathered a key information on when designing a game, a game document is very different in every game and it not something that can be taken lightly because that is what the whole team fall back on to check on to keep them moving forward.

these are a few list of section that are listed in different types of game document. the most important  thing i get is you must update your document very often.

            Game Design Overview (DESIGN).  Detailed Design Doc (DESIGN).
    Story Overview (DESIGN   Technical Design Doc (ENGINEERING
    Pipeline Overview (ENGINEERING).     System Limitations (ENGINEERING
 Art Bible (ART).  Concept Art Overview (ART). 
    Game Budget (MANAGEMENT).   Project Schedule (MANAGEMENT). 
  Story Bible    Game Tutorial and Manual (WRITIN        Walkthroughs (PLAYER  
   
also you from the second reading, the lay out for a GDD is very clear you just have to have
it that whoever is reading it can understand the point that you are trying to get across. one thing i see in the RPG GDD was the game flow and after looking on how he designed  his own this is really helpful for me so when i want to do my own this can let me know if i am on track with everything that needs to be done. i liked how he done his own looked simple but very effective and it is the way i would love to design my own.






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